SINCLAIR SOFTWARE DATABASE2

Shadowfire

screenshot

Written by: Denton Designs

released:

  • Beyond in 1984
  • categories: strategy

    Platforms: Sinclair ZX Spectrum 48K

    Sections: controls instructions hints/cheats sequels/prequels reviews general facts notes

    Shadowfire: reviews

    It received 5/5 and an SU classic.
    
    "A state of the art game" 96%% (CRASH #17, June 1985)
    
    Game of the Month in Your Sinclair, and subjected to a 'Hacking
    Away!' special, which included a jolly useful map.
    
    Review of _Shadowfire_ from Sinclair user No. 39, June 1985
    
    TEXT adventures may soon become a thing of the past if Beyond
    Software has its way.  _Shadowfire_ is an icon-driven strategic
    adventure - the first ever on the Spectrum - where commands are
    issued through pictures and text is obsolete.  You join Enigma
    - a fierce and indipendent fighting force - whose mission is to
    storm the planet Zoff V and free Ambassador Kryxix. Once on Zoff
    V, Enigma has to search through the maze of corridors, fighting
    General Zoffs guards, locate the Ambassador and transport him to
    safety.
    
    Each member of the team is controlled individually - Zark, Syylk,
    Sevrina, Torik, Maul and Manto and each has its own skills,
    strenghts and weaknesses.  Those will need to be coordinated and
    decisions made accordingly. Sevrina is a lock picker and her
    skills will be needed on Zoff V - therefore she should be given
    a toolkit from the weapons screen.  You start with a screen
    depicting all six characters, each portrayed in a different
    colour to help identification - although on this first screen the
    graphics are so clear that each is instantly recognisable. Having
    selected the character you want to move with a cursor, you then
    switch to the weapons screen to equip each with some mind blowing
    secret weapon.  The icons are many and varied. Each has a
    separate function and is selected with a scrolling cursor. Move
    the cursor to the function you want a character to perform - pick
    up - then along to a laser gun; press enter and that character
    will receive that weapon.
    
    Each order is performed in a similar manner throughout the game.
    Some confusion may arise as certain pictures are not clear.
    However, referring to the comprehensive illustrated booklet
    should solve any such problems.
    
    The graphics deserve a mention. For the most part, they are
    clearly depicted and coulourful though, unfortunately, their
    small size tends to make definition hard. Each screen is divided
    into a number of boxes, all containing control icons. The screen
    showing Zoff V and your route to Kryxix is almost lost in the top
    middle section. It is a pity that this space has been sacrificed
    to give more attention to the controls.
    
    You are given 100 minutes to complete _Shadowfire_ and a real
    time clock ticks away the seconds. However it will take
    considerably longer to learn the game, especially if you keep
    braking out by mistake. It is very easy to exit by accident.
    Accidental pressures on Enter when you go back to choose another
    character will take you straight back to the menu. it always
    seems to happen at some vital point of the game and is enough to
    turn you to drink.
    
    _Shadowfire_ is excellent value considering the programming
    expertise which has gone into the game. If you want a quick
    load-it-up andshoot-it-down then dont waste your money. However,
    if you want a fast and innovative game which may well take weeks
    to complete - buy it.
    
                                       Clare Edgeley
    
    Publisher: Beyond
    Price: 9.95
    Memory: 48K
    Joystick: Sinclair, Kempston, Protek
    Rating: ***** (Sinclair User CLASSIC)