SINCLAIR SOFTWARE DATABASE2

Shadowfire

screenshot

Written by: Denton Designs

released:

  • Beyond in 1984
  • categories: strategy

    Platforms: Sinclair ZX Spectrum 48K

    Sections: controls instructions hints/cheats sequels/prequels reviews general facts notes

    Shadowfire: instructions

    The treacherous General Zoff has captured Ambassador Kryxix of
    the Empire. Unfortunately, the Ambassador is carrying the plans
    for a revolutionary new kind of spacecraft, the Shadowfire. With
    it, Zoff would be able to ravage the Empire at will. The crack
    Enigma team - whom you control - must rescue the Ambassador
    before he cracks under interrogation and gives away the location
    of the plans!
    
    You have one hour and forty minutes to carry out your mission.
    There are three main objectives for you to fulfil:
    
     1. Rescue Ambassador Kryxix.
     2. Capture General Zoff
     3. Capture or destroy his ZOFF V starship.
    
    You can accomplish these tasks in any order. The game opens with
    the Enigma craft moored alongsie the ZOFF V. Your first task is
    to beam some or all of your team aboard using the abilities of
    the droid Manto.
    
    Having selected your means of control (joystick or keys), you
    will see the Enigma team screen, showing the surviving members
    of the Enigma team. From left to right, the characters are:
    
    1. SYLLK         - Insectoid; excellent fighter; wears armour;
                       very strong.
    2. SEVRINA MARIS - Human; crack locksmith; excellent markswoman
    
    3. MANTO         - Transport droid; weak self-defence; only team
                       member with transporter ability
    4. MAUL          - Weapons droid; excellent self-defence; tough
                       fighter; well armoured; slow moving
    5. ZARK MONTOR   - Human; team leader; expert in close combat;
                       strong
    6. TORIK         - Avian; good fighter; very fast; quite weak
    
    STATUS SCREEN : When you select a character, you will see a
    screenful of icons. Each Enigma character has four screen:
    Status, Objects, Movement and Battle. The first you will see when
    you select a character will be the Status screen. The icons show:
    
     1. Running figure - Agility; shows speed of movement
     2. Strong arm     - Strength; shows strength (or weakness); may
                         change length during the mission
     3. Heart          - Stamina; shows physical endurance; will
                         change if character is injured or tired.
     4. Scales         - Weight; when a character picks up an object
                         a green bar appears; if the object is too
                         heavy the bar will turn red. Simply drop
                         something to restore the bar to green.
     5. Green monitor  - Gives access to character's Movement screen.
     6. Yellow monitor - Gives access to character's Object screen.
     7. Red monitor    - Gives access to character's Battle screen.
     8. Arrow/Screens  - Quit; select this when you want to return
                         to a previous screen. This icon can also be
                         used to cancel a command.
    
    OBJECT SCREEN : This screen is entered by selecting the Yellow
    monitor icon and enables you to manipulate objects. At the left
    of the screen are the objects in the same location as the
    character. In the middle are the objects (if any) carried by the
    character. Along the bottom a bar registers the weight of objects
    carried. On the right of the screen are the icons which allow you
    to manipulate objects:
    
    1. Finger on Button - Activate weapon, transporter pad, etc.
    2. Gun/Knife        - Ready for use; selects which object will
                          be held for immediate use. Move the cursor
                          over the icon desired and press ENTER.
                          (Make sure you use this icon when you arm
                          a character!)
    3. Hold briefcase  - Pick up object; move cursor over this icon
                         and press ENTER; the item will then appear
                         in the middle of the screen as a carried
                         object.
    4. Drop briefcase  - Drop object; move cursor over this icon and
                         press ENTER, then select the object carried
                         and press ENTER again; the item will
                         reappear on the left of the screen as an
                         object in the same location as the
                         character.
    
    The remaining icons on this screen are the Green monitor
    (Movement), Red monitor (Battle) and Quit. Tools are normally
    activated using the Activate icon; however, specialist objects
    such as the Self Destruct Unit may require an additional command
    icon. Such objects are activated using this command icon. Weapons
    are automatically activated in combat situations, but only if the
    character has a weapon held at the ready.
    
    MOVEMENT SCREEN : This screen is entered by selecting the Green
    monitor icon and enables you to move characters from location to
    location. At left are a number of arrows. The filled arrow(s)
    show possible directions for the character to move. In the middle
    of the screen is a text descriptio of the character's current
    location. At right are three other icons: Red monitor (Battle),
    Yellow monitor (Objects) and Quit. To command a character to move
    simply place the cursor over any of the filled arrows and press
    ENTER.
    
    You can only move a character in the direction(s) indicated by
    a filled arrow. Occasionally a character may refuse to respond.
    Either they are faced by a locked door and require a keycard or
    they are about to be attacked.
    
    BATTLE SCREEN : This screen is entered by selecting the Red
    monitor icon and enables you to command a character to do battle.
    At left will be displayed characters standing in the location
    selected. In the middle of the screen are the attack/retreat
    indicators. On the right are the icons which allow you to command
    a character to fight or retreat:
    
    1. Right arrow     - Attack; commands character to do battle; if
                         they win they will advance into the enemy's
                         location.
    2. Left/right arrow - Defend; commands a character to stand fast
                          and do battle.
    3. Left arrow      - Retreat; commands character to retire to
                         next location.
    4. Square with detail - Location scan; enables you to look into
                            current or adjacent locations; then you
                            can count or identify other characters,
                            who appear on the left of the screen.
    
    (The eight directional arrows are used to choose the direction
    of attack.)
    
    MISSION COMMAND SCREEN : This appears above the character screens
    at all times. It shows (from left to right) Status icons; View
    screen; and Character in play. The Status icons change colour
    according to a character's status:
    
     White          - Inactive, ready for command
     Blue           - Moving
     Magenta        - Attacking
     Cyan/Brown     - Defending
     Yellow         - Retreating
     Green          - Picking lock (Sevrina)
     Flashing       - Character weak
     Black          - Character dying
    
    The View screen will show the current location of the character,
    plus any other characters within sight. The Character in play
    screen shows the character currently in play.
    
    OTHER CHRARACTERS
     1. Ambassador Kryxix - appears as a green icon; must be rescued!
     2. General Zoff      - magenta icon; must be captured alive.
     3. Captain Churl     - white/grey icon; Zoff's second in
                            command.
     4. Marshall          - Marshall icon; humanoid or robotic
                            officer.
     5. Squad Leader      - Squad Leader icon; both humanoid and
                            robotic.
     6. Trooper           - Trooper icon; both humanoid and robotic.
    
    OTHER ITEMS
     1. Projectile Pistol - light short range weapon
     2. Laser Rifle       - medium weapon, effective at medium range
     3. Rocket Launcher   - very effective when fired at adjacent
                            location
     4. Smoke Bomb        - very effective when used in current
                            location
     5. Time Delay Unit   - freezes time for all except the activator
     6. Tool Kit          - allows Sevrina to open locked doors
     7. Key Card          - colour coded; opens certain locked doors
     8. Self-Destruct Card - activates the ZOFF V's Self-Destruct
                             Unit
     9. Self-Destruct Unit - when activated, begins a 4-minute
                             countdown (in real-time) until
                             self-destruction.
     10. Transport Beacon - can only be operated by Manto; can only
                            be used after it has been dropped in a
                            location.