
Elite

Written by: Torus
categories: strategy, 3D, trading
Platforms: Sinclair ZX Spectrum 48K
Sections: controls instructions hints/cheats sequels/prequels reviews links general facts notes
Space Flight Controls
Anticlockwise roll N - or joystick
Clockwise roll M - or joystick
Dive S - or jotstick
Climb X - or joystick
Increase speed SPACE
Decrease speed SYMBOL SHIFT
Front view 1
Back view 2
Left view 3
Right view 4
Space Combat Controls
Fire laser A - or fire button
Target missile T
Fire missile F
Unarm missile U
ECM E
Energy bomb W
Energy capsule Q
Docking computer on C
Docking computer off C
Navigation Controls
Hyperspace H
Intergalactic jump G then H
Distance to system D
Cursor cross home B
Cursor cross control N, M, S, X (left, right, up, down)
Galactic chart I
Local cluster chart O
Trading Controls
Launch from station 1 - only while docked
Buy cargo 2 - only while docked
Sell cargo 3 - only while docked
Equip ship 4 - only while docked
Galactic chart I
Local cluster chart O
Data on system P
Market prices K
Status page L
Inventory ENTER
Find planet R - only while docked
Game Controls
Torus jump drive J
Freeze game CAPS SHIFT
Continue game SPACE
Initiate save SYMBOL SHIFT - only while docked
Other Controls
Note: these controls can only be used when the game is frozen
Keyboard recentering toggle R
Keyboard damping toggle D
Keyboard/joystick toggle K
Reverse joystick Y - Y-direction only
Reverse joystick B - both directions
Sound effects off Q
Sound effects on S
Start new game 1
The keyboard recentering toggle R will disable and re-enable the
recentering in roll and dive/climb control. When recentering is
enabled, a small amount of climb (or clockwise roll) cancels any
dive (or antclockwise roll) and vice versa.
The keyboard damping toggle D will disable and re-enable the
automatic damping of a roll, dive or climb while in keyboard
control.
The B key will reverse both directions of the joystick enabling
it to be held either way around. The Y key will reverse the
Y-direction only so that pushing the joystick forward will result
in a climb and pulling it back will result in a dive; roll will
not be affected. The B and Y keys can be used in conjunction.